The person
Name who made the promise and their connection to the party.
One promise. A believable test. An unwritten outcome.
Build a promise with people, pressure and stakes while keeping every choice with the table.

A promise with people attached
Let the commitment matter while the outcome stays open.
Name who made the promise and their connection to the party.
Describe what they promised to do.
Choose what tests the promise.
Prepare two people who expect it to be honoured.

Give the promise a believable test
The illustration represents fantasy party preparation, not an application screenshot.
Name the person and party, explain why now, then choose weight and tone.
Add the wording, test, a connecting fact, anything to avoid and private context.
From a commitment to table material
Build around why it matters now.
Name the person and party and explain why now.
Set the weight and tone of the promise.
Review its test, stakes, holders and current state.
Keep the decision with the people at the table.
The promise workspace
Prepare one commitment with meaningful people and pressure.
Keep the person, party and reason it matters at the centre.
Choose a small promise through a realm-binding oath.
Choose the commitment that matters in your world.
Explore time, temptation, changed circumstances or cost.
Show what hangs on it and who expects it to be honoured.
Describe where it stands and how long it may matter.
Prepare a party question, story hooks and practical tips.
Edit, save, reopen and share the appropriate version.
Quick foundations and deeper context
Prepare the promise at the depth you need.
Use person, party, why now, weight and tone.
Choose the commitment and what challenges it.
Add a fact connecting the person and party.
Add anything to avoid and private DM context.
Refine a promise worth revisiting
Keep useful material available for your campaign.
Check wording, test, stakes and the two holders.
Revise the details you want to use.
Keep the result for later use.
Return to the saved promise before bringing it back to play.

A promise ready for the table
Review the wording, test, stakes and two people who hold them to it.
Consider current state, duration, the party question, hooks and tips.
Select and review the audience version, private notes and edited material before sharing.
A promise with its outcome unwritten
Keep every character’s next decision with the table.
Follow one commitment made by a person in the party’s world.
Other tools handle betrayal, redemption and sacrifice.
Review private notes, context and edited material before sharing.
No geas, game mechanic, penalty, combat change or Combat Pro handoff.
Generator access and pricing
Choose access for this selected generator or an eligible pack.
Review current standalone access and pricing.
Check whether a current pack includes this generator.
Use your account to review premium product access.
Create a free VISINVOKE account; premium access remains separate.
VISINVOKE means value
Bring one commitment, a believable test, stakes and people together.

Keep the person, party and why it matters at the centre.
Prepare what tests it and two people who expect it to be honoured.
Save the promise and reopen it when useful.
Keep every choice about honouring or breaking it with the table.
Explore your VISINVOKE workspace
Each card opens its own product website. Review purpose and access separately; related products do not promise included access or automatic synchronisation.

Open your VISINVOKE desktop products.

Prepare a live exchange after an established social mistake.

Build the wider setting around your campaign.

Develop the places your party travels through.

Explore separate adventure environments.

Explore separate fantasy image creation.
Product artwork is illustrative, not application screens or actual generated image output.
Quick answers
Understand promise weights, tests, stakes, saved material and desktop access.
Create one promise made by a person in the party’s world, with its wording, test, stakes, two people who expect it to be honoured, current state and duration. Include meaning and a question for the party, two story hooks, practical tips and a private Dungeon Master note.
Choose a small promise, heartfelt promise, serious promise, solemn vow, sworn oath or an oath that binds a realm. Set the tone and explain why this promise matters now.
Promise to protect someone, come back, keep a secret, repay a debt, find someone, stand by someone, set something right or deliver something important. Test it with time, distance, temptation, another promise, changed circumstances, a painful cost, growing doubt or pressure to break it.
Name the person who made it and the party, explain why it matters now, then choose weight and tone. Add the wording and test, a fact connecting the person and party, anything to avoid and private context. Review and edit the result.
Save and reopen the promise. Copy, download or print the complete Dungeon Master version or a separate player-facing brief. Select and review the audience version, private note, context and anything you add before sharing.
No. Every choice about keeping or breaking it remains with the people at the table. It applies no geas, game mechanic or penalty, starts or changes no combat and sends nothing to Combat Pro. Open Promise Generator from the Generators collection in Desktop Control Centre; review current account access for this generator or an eligible pack.

Continue in VISINVOKE
Create a free VISINVOKE account and review current generator access.
Use your account installer page for Desktop Command Centre.
Open Promise Generator from the Generators collection.